From global mega-hits Fruit Ninja and Jetpack Joyride to licensed titles published by Disney, Sony, Microsoft, Activision and Warner Bros.
Engage the player and tell your story. The right music can make good games great.
Music creates games with feeling. From quiet backgrounds to powerful main themes.
Bringing worlds to life with immersive sound, providing vital audio cues and rewarding player behaviour.
Powerful middleware or native audio tools? I can help choose the best fit for your project and collaborate with your team.
Full support with voiceover planning, recording, outsourcing, and actor coordination.
Expert guidance to make sure audio choices match the project’s goals, backed by years of experience.
I’m an award-winning video game composer and sound designer based in Brisbane, Australia, and working with people all over the world.
Previously the Audio Lead at Halfbrick and currently the Senior Audio Engineer at The Tea Division, past projects range from global mega-hits Fruit Ninja and Jetpack Joyride to licensed titles published by Disney, Sony, Microsoft, Activision and Warner Bros.
I love to connect with fun and talented people! Please don’t hesitate to get in touch for a no obligations chat about your project.